Crap, even the non-sneaky Red Faction has it. The one thing that I really am sad wasn't put into the game was a move body function. Otherwise, you had better clean them out fast because the sound will clue the rest of the baddies to your location and the amazingly accurate fire will soon be giving you an unwanted makeover. The poor bastards never have a chance if you have a silencer on your snipe. Watching a group of enemies on patrol suddenly stop drop to a knee and raise their weapons as one of their comrades' falls to the ground is fun. Sniping enemies is also a fun and frolicky way to get things done. Then you have the silenced guns that can be used for quick takedowns, but if guards are nearby, there's a chance they'll hear the commotion and come running. Next comes the knife which takes less time and also is nearly silent. A quick yank and snap goes the neck with barely a grunt. The quietest and cleanest way to do away with an enemy is to sneak up behind an enemy and use the action button. Once you make your target, killing them off needs to be as silent as possible. Simply hit Q and move the mouse around and you've got your view of the surroundings. In order to combat this, there is an extra peak function that allows you to peek around and over obstacles like walls and boxes while remaining hidden. Enemies will temporarily blink out of view when walking under tree canopies or awnings, so be careful what you do. The one thing you have to be careful about when using this system is that it is a satellite meaning you can not see inside of buildings or under cover. Watching patrol patterns, picking out the weak points and choosing where you need to either make a move towards a kill or move past guards is pretty fun. You can zoom in up close to each enemy and camera to get a picture of what direction they're looking to plan your advancement through a level. Not only will it show you building, terrain, and cover positions, but also any cameras and enemies. With this satellite positioning map, you can zoom in, out, down, up, over, and around pretty much anywhere outside. The first and foremost of these is the GPS map, a welcome return from Project IGI. After that, you're dropped into place with your wits a couple of handy dandy toys to help you on your way. You'll begin missions with a quick cutscene outlining why you're in the area and what you'll be doing. This is how the game was designed to be played and it works well in most cases. So in order to get through most of the missions, you'll need to resort to stealth and planning. Enemy AI are incredible shots (marking my first AI complaint) and can hit you from a few hundred feet with an Uzi. While it's possible to complete most levels by running through shooting everything that you see, it's insanely difficult. You can mark it somewhere in between Splinter Cell and an action shooter. The mix of action and stealth in IGI is a pretty good one. Time for some good old fashioned killing for vengeance and a little bit of fun. As the game progresses, you'll realize things are quite a bit trickier than originally thought. At the beginning of IGI 2, you find yourself infiltrating a mountain base in order to recover EMP technology that could be extraordinarily bad in the wrong hands. One adept at killing quietly and completing very tricky assignments efficiently with as little mess as can be helped. Missions are completed covertly when possible, with force when necessary. From whatever angle may come, whether that be from other nations or independent terrorists. IGI is an organization created to make sure that the western world is protected. IGI 2 is a good game, even if the obscenity scale in my house hit red more than a few times as I managed to offend even myself with my cursing. If it wasn't for some AI issues, lack of detail in some areas, and a couple of levels I can only describe as un-fun, I would heartily recommend this to everyone. While the series hasn't reached perfect proportions yet, the mix of action, stealth and planning involved can be incredibly fun. Project IGI: I'm Going In had all the makings of a decent sneaker with interesting level design and some tricky little gadgets, so it was nice to see Codemasters pick up IGI 2: Covert Strike and drop the stupid name along with many of the terrible issues that the first in the series had. Two years ago, Innerloop and Eidos entered the stealth shooter market with a game that not only had the distinction of one of the lamest names in gaming history, but also a slew of AI and gameplay problems.
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